Monday, November 29, 2010

Early work on Sofie

Hey Folks!

I jumped back into 3D today, and starting modeling my character Sofie which you may have seen in the post just before this one. I'm very happy with her lips, and the rough shape of her head so far. I have been experimenting a bit with polyflow a bit, and I'm feeling much more confident about changing the flow of the polygons. Date-day with my girlfriend tomorrow, but I can't wait to post more updates as I go!

Thursday, November 18, 2010

Concept Art - Sofie

These are a couple of drawings that I did while researching a new character that I am going to model. Her name so far is Sofie, and she's a WWII pilot. Just a taste of what is to come :)

Thursday, November 11, 2010

Lost in Space...

I'm really happy with this one! I came up with the idea when I was trying to think of stupid stuff that I did when I was a kid. I remember this one time my sister and I made a bunch of construction paper levers, switches, and screens and taped them to the bottom of the kitchen table so that it could be our space ship. I tried out a few different more serious/dramatic thumbnails, but in the end it was a lot cuter to look at it like a parent would - just outside of the 'ship'. Then I thought it would be cool to have those E.T.-like shadows coming out from under the table, making it look even more surreal and space-age. Hope you like it!

Thursday, November 4, 2010

Gamer's room

I'm going to give myself some distance from this painting to see if I'm really finished or not. But I am fairly happy with it so far. I set up a second monitor so that I could paint zoomed in, and just look at the other monitor to see the overall effect. I it worked out pretty well, except that my second monitor being a cheaper end led has very saturated colours without a complete tonal range. I was able to fix it with most colours, but it leaves pinks coming out VERY bright magenta if they are anything above a midtone... I'll have to see if I can tweak the colour temperature of the monitor to fix it.