I know this is essentially more of the same, but I repainted the normals to fix them up, and burnt an ambient occlusion map before finally putting it into the UT3 editor. Everything looks better in the UT3 editor. guffaw.
I put this together to show a friend of mine the progress I have made. The map still needs a bit of repainting, but I am still happy with it so far. A year and a half later, I am still impressed with normal maps.