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Thursday, September 3, 2009

Fixed Normal Issues, Started Texturing the Head



These stills are taken from 3DS max, and not the unreal engine - so they look different than they should. Unfortunately the Unreal Editor does not work on this computer, so I will transfer over actual screens some other time. Right now I have it back in 3DS to add some hair. Ciao!

(The eyes will not remain white, those spheres are just a filler for now)
Posted by Anonymous at 10:47 PM 7 comments:
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