Saturday, April 16, 2011
So at This point, I think I'm done the high res model, I've decimated it, and probably tomorrow I will start creating a lowpoly mesh for it. Maybe a mesh every two weeks isn't realistic given my amount of free time. We'll see how long it takes to do it properly and I'll keep doing it until I can do it super fast.
Another Model Update. Tweaked the proportions, and started honing in a bit on details. I am going to try to use the "helmet hair" as a base, and then use a few planes on top of it to give it a more realistic silhouette. I don't know how well it will work, but learning is what this is all about.
I blocked in the face a bit more, and I have started fleshing it out a bit. It's going to be a pretty cool weekend, as always I have some anatomy studies to do, but I also have some tutorials on writing shaders, the team fortress 2 characters to see their rig/topology, and I've extracted a bunch of the meshes/textures from oblivion so I can take a look at some of those. Oblivion doesn't seem like the easiest game to bring custom faces into, but I do plan on creating some props first, and then an environment, trying to adjust to the tile-based video game structure for environments. Pretty excited.
Saturday, April 9, 2011
so it has been a while since I posted. I got a job offer, which long story short meant another two moves, and then I had to set myself up in my new appartment. After a month or so of playing ps3 (no girlfriend here, after all...) I started getting back into 3d tutorials and this past week I started working my way back into modeling, sketching, and anatomy studies. I'm hoping to do zbrush sketches pretty frequently, and to continue doing 3D tutorials - Lighting at the moment. This is some of what I have been working on, a WIP Zbrush sketch of a model, and then another couple quick sketches I did.
...actually my scanner does not seem to be working at the moment so the model will have to suffice.