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Tuesday, February 9, 2010

Normal Maps + AO in UT3 editor








I know this is essentially more of the same, but I repainted the normals to fix them up, and burnt an ambient occlusion map before finally putting it into the UT3 editor. Everything looks better in the UT3 editor. guffaw.
Posted by Will at 8:10 PM
Labels: 3D modeling, Art, will pittman

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