Saturday, April 16, 2011

Weekly Anatomy 01 - WIP

So at This point, I think I'm done the high res model, I've decimated it, and probably tomorrow I will start creating a lowpoly mesh for it. Maybe a mesh every two weeks isn't realistic given my amount of free time. We'll see how long it takes to do it properly and I'll keep doing it until I can do it super fast.

Another Model Update. Tweaked the proportions, and started honing in a bit on details. I am going to try to use the "helmet hair" as a base, and then use a few planes on top of it to give it a more realistic silhouette. I don't know how well it will work, but learning is what this is all about.

I blocked in the face a bit more, and I have started fleshing it out a bit. It's going to be a pretty cool weekend, as always I have some anatomy studies to do, but I also have some tutorials on writing shaders, the team fortress 2 characters to see their rig/topology, and I've extracted a bunch of the meshes/textures from oblivion so I can take a look at some of those. Oblivion doesn't seem like the easiest game to bring custom faces into, but I do plan on creating some props first, and then an environment, trying to adjust to the tile-based video game structure for environments. Pretty excited.

CGtalk thread

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