
Alright - so I picked up an AMAZING book on 3D modeling - not so much because it broke down HOW they did it, but because it showed the low poly meshes of a few of the models in gears of war. WOW. first of all, I lost hte ability to speak in words after seeing how they solved stuff, and just how amazing their work is, and then after hours of studying how they use bevels to create edgeloops (making it very, very easy - totally second nature) I was able to literally poop out this model. the last model didn't have anywhere near as much detail as this one, as nice edge loops - nor was it anywhere near as fast to make.
I'm now very confident that I can make realistic-ish 3D models, and I want to do a few deformation tests on this to see what it looks like, and my next project will be a realistic face. possibly a celebrity. I'm feeling old Ben Kenobi right now, actually. then after that I'll play in Zbrush for a bit, and hit some UV mapping tutorials. This summer is going to be the greatest summer EVER!
oh and if anyone wants to see my demo reel:
http://animation.sheridanc.on.ca/portfolio/Internship/class_list
check out mine, and anyone else in our 3rd year program! Adios guys!