Saturday, April 16, 2011

Weekly Anatomy 01 - WIP




So at This point, I think I'm done the high res model, I've decimated it, and probably tomorrow I will start creating a lowpoly mesh for it. Maybe a mesh every two weeks isn't realistic given my amount of free time. We'll see how long it takes to do it properly and I'll keep doing it until I can do it super fast.



Another Model Update. Tweaked the proportions, and started honing in a bit on details. I am going to try to use the "helmet hair" as a base, and then use a few planes on top of it to give it a more realistic silhouette. I don't know how well it will work, but learning is what this is all about.


I blocked in the face a bit more, and I have started fleshing it out a bit. It's going to be a pretty cool weekend, as always I have some anatomy studies to do, but I also have some tutorials on writing shaders, the team fortress 2 characters to see their rig/topology, and I've extracted a bunch of the meshes/textures from oblivion so I can take a look at some of those. Oblivion doesn't seem like the easiest game to bring custom faces into, but I do plan on creating some props first, and then an environment, trying to adjust to the tile-based video game structure for environments. Pretty excited.


CGtalk thread
http://forums.cgsociety.org/showthread.php?p=6948079#post6948079

Saturday, April 9, 2011

Getting back into it


Hey Folks,

so it has been a while since I posted. I got a job offer, which long story short meant another two moves, and then I had to set myself up in my new appartment. After a month or so of playing ps3 (no girlfriend here, after all...) I started getting back into 3d tutorials and this past week I started working my way back into modeling, sketching, and anatomy studies. I'm hoping to do zbrush sketches pretty frequently, and to continue doing 3D tutorials - Lighting at the moment. This is some of what I have been working on, a WIP Zbrush sketch of a model, and then another couple quick sketches I did.

...actually my scanner does not seem to be working at the moment so the model will have to suffice.

Monday, November 29, 2010

Early work on Sofie


Hey Folks!

I jumped back into 3D today, and starting modeling my character Sofie which you may have seen in the post just before this one. I'm very happy with her lips, and the rough shape of her head so far. I have been experimenting a bit with polyflow a bit, and I'm feeling much more confident about changing the flow of the polygons. Date-day with my girlfriend tomorrow, but I can't wait to post more updates as I go!

Thursday, November 18, 2010

Concept Art - Sofie



These are a couple of drawings that I did while researching a new character that I am going to model. Her name so far is Sofie, and she's a WWII pilot. Just a taste of what is to come :)

Thursday, November 11, 2010

Lost in Space...


I'm really happy with this one! I came up with the idea when I was trying to think of stupid stuff that I did when I was a kid. I remember this one time my sister and I made a bunch of construction paper levers, switches, and screens and taped them to the bottom of the kitchen table so that it could be our space ship. I tried out a few different more serious/dramatic thumbnails, but in the end it was a lot cuter to look at it like a parent would - just outside of the 'ship'. Then I thought it would be cool to have those E.T.-like shadows coming out from under the table, making it look even more surreal and space-age. Hope you like it!

Thursday, November 4, 2010

Gamer's room



I'm going to give myself some distance from this painting to see if I'm really finished or not. But I am fairly happy with it so far. I set up a second monitor so that I could paint zoomed in, and just look at the other monitor to see the overall effect. I it worked out pretty well, except that my second monitor being a cheaper end led has very saturated colours without a complete tonal range. I was able to fix it with most colours, but it leaves pinks coming out VERY bright magenta if they are anything above a midtone... I'll have to see if I can tweak the colour temperature of the monitor to fix it.

Tuesday, October 26, 2010