Showing posts with label will pittman. Show all posts
Showing posts with label will pittman. Show all posts

Saturday, April 16, 2011

Weekly Anatomy 01 - WIP




So at This point, I think I'm done the high res model, I've decimated it, and probably tomorrow I will start creating a lowpoly mesh for it. Maybe a mesh every two weeks isn't realistic given my amount of free time. We'll see how long it takes to do it properly and I'll keep doing it until I can do it super fast.



Another Model Update. Tweaked the proportions, and started honing in a bit on details. I am going to try to use the "helmet hair" as a base, and then use a few planes on top of it to give it a more realistic silhouette. I don't know how well it will work, but learning is what this is all about.


I blocked in the face a bit more, and I have started fleshing it out a bit. It's going to be a pretty cool weekend, as always I have some anatomy studies to do, but I also have some tutorials on writing shaders, the team fortress 2 characters to see their rig/topology, and I've extracted a bunch of the meshes/textures from oblivion so I can take a look at some of those. Oblivion doesn't seem like the easiest game to bring custom faces into, but I do plan on creating some props first, and then an environment, trying to adjust to the tile-based video game structure for environments. Pretty excited.


CGtalk thread
http://forums.cgsociety.org/showthread.php?p=6948079#post6948079

Saturday, April 9, 2011

Getting back into it


Hey Folks,

so it has been a while since I posted. I got a job offer, which long story short meant another two moves, and then I had to set myself up in my new appartment. After a month or so of playing ps3 (no girlfriend here, after all...) I started getting back into 3d tutorials and this past week I started working my way back into modeling, sketching, and anatomy studies. I'm hoping to do zbrush sketches pretty frequently, and to continue doing 3D tutorials - Lighting at the moment. This is some of what I have been working on, a WIP Zbrush sketch of a model, and then another couple quick sketches I did.

...actually my scanner does not seem to be working at the moment so the model will have to suffice.

Monday, November 29, 2010

Early work on Sofie


Hey Folks!

I jumped back into 3D today, and starting modeling my character Sofie which you may have seen in the post just before this one. I'm very happy with her lips, and the rough shape of her head so far. I have been experimenting a bit with polyflow a bit, and I'm feeling much more confident about changing the flow of the polygons. Date-day with my girlfriend tomorrow, but I can't wait to post more updates as I go!

Thursday, November 18, 2010

Concept Art - Sofie



These are a couple of drawings that I did while researching a new character that I am going to model. Her name so far is Sofie, and she's a WWII pilot. Just a taste of what is to come :)

Thursday, November 11, 2010

Lost in Space...


I'm really happy with this one! I came up with the idea when I was trying to think of stupid stuff that I did when I was a kid. I remember this one time my sister and I made a bunch of construction paper levers, switches, and screens and taped them to the bottom of the kitchen table so that it could be our space ship. I tried out a few different more serious/dramatic thumbnails, but in the end it was a lot cuter to look at it like a parent would - just outside of the 'ship'. Then I thought it would be cool to have those E.T.-like shadows coming out from under the table, making it look even more surreal and space-age. Hope you like it!

Thursday, November 4, 2010

Gamer's room



I'm going to give myself some distance from this painting to see if I'm really finished or not. But I am fairly happy with it so far. I set up a second monitor so that I could paint zoomed in, and just look at the other monitor to see the overall effect. I it worked out pretty well, except that my second monitor being a cheaper end led has very saturated colours without a complete tonal range. I was able to fix it with most colours, but it leaves pinks coming out VERY bright magenta if they are anything above a midtone... I'll have to see if I can tweak the colour temperature of the monitor to fix it.

Tuesday, October 26, 2010

Sunday, August 15, 2010

Seahorse, Band Cover, and Chris's Card




Since I moved I've had lots of time to work for the first time since november, and I've been crunching out work like crazy. Here is a seahorse that I did for my girlfriend's mom's birthday, a CD cover for the Living soundsystem, and a card that I made for my stepdad. I also started playing around with a new version of Colors for the DS, and I'll post the results as I go. I had no idea that the touch screen on the DS was pressure sensitive. So cool!

Thursday, July 1, 2010

Seahorse painting WIP


At the moment I'm working on a seahorse painting for my girlfriend's mom, and a CD cover for a band. I won't show the bandart yet, but here is the seahorse so far.

Thursday, May 13, 2010

Finished Liam




So I finished Liam!! I can't wait to start my next project!!!!

Wednesday, April 21, 2010

Colour




Slow progress lately. Here is some the non-final colours on Liam. I still have a lot of tweaking to do with the Spec map, and some on the diffuse, but I think it is coming along nicely.

Tuesday, February 9, 2010

Normal Maps + AO in UT3 editor








I know this is essentially more of the same, but I repainted the normals to fix them up, and burnt an ambient occlusion map before finally putting it into the UT3 editor. Everything looks better in the UT3 editor. guffaw.

Wednesday, December 2, 2009

*WIP Navy

I started another painting. Hope that you like it!

Tuesday, December 1, 2009

Finished Canal


I finally finished the canal painting! I tried to upload a .swf of the progression, but it was rejected by google video. Another day, perhaps. Happy December 1st!

Wednesday, June 10, 2009


Here is a painting that I have been working on for my portfolio. I feel like I could spend at least another week refining it, but I need to mail out my portfolio in a bad way - so hopefully this is sufficient to show my painting ability. If I was to do this again, I think that I might change the angle of the shield, or the sword... the pose could use a bit of work.

Thursday, October 11, 2007

Posting ... all... the... time?...



Alright- sooo I haven't been posting. shame on me. Regardless, here is some workbook panels that I made for Mark Komza's layout class. Hope this is what we need...

-Will

Thursday, September 6, 2007

Back again







Hey everyone!

okay - HUGE absence over the summer, but now I'm back and I'm going to post at the very least that painting that I did for mother's day. I'm not exactly sure what I'm putting up right now, but it's basically whatever else I have at my fingertips already scanned etc. from over the summer. I should be posting more regularily again soon.

Will

oh yeah - well that is my family (mom's side), then there is two sketches that I did for amberwood, and finally there is a sketch of Tia Dalma that I did for the wading pool kids as a colouring contest.

Tuesday, February 20, 2007

Contrast Rocks the Universe!





okay... so about a year ago I discovered that contrast was pretty much everything with pretty much everything. I don't care if it is life experiences, tone, colour, pacing in a story - it pretty much rocks the world. Today I learned this in a totally new way. I messed around with my contrast and brightness settings on my monitor, and then signed into Star Wars Galaxies and WHAMMO! wow - all of the sudden every planet in the game looked like a beautiful painting. It blew me completely away, and I can now totally do some awesome colour studies from the pallettes they used in the game. So tonight I have some SWG sketches to show off, and some doodles from in class. The rest of the day has been spent animating. Which is becoming less annoying. Hopefully this lasts!

Monday, February 19, 2007

Scanning Blues




I feel slightly ripped off with this particular post. I just spent the last 2 hours painting a really rough layout but I cannot transfer it digitally accurately because a) my scanner is too small, and despite now having the money to get a scanner, I am having a notoriously difficult time finding one b) my scanner is completely changing the colours in the painting. Fortunately the colours remained more or less intact when I shot it with a camera, and I am hoping to do the second half of this painting in photoshop. Perhaps afterwards I will then recreate it in actual paint. Perhaps not. In any case, this is a Work in Progress, definately not a finished product, but I feel quite content to have accomplished this much in 2 hours. The rest is all detailing, and I am much more confident doing this in photoshop than in real paint.

The drawings are little sketches that I technically did before bed last night, when I spent an hour doing some studies of random things. Most of it was either others work, or not great (such as the examples here) but it does show what I have been up to in the past day.

As for my homework - today I spent the day working on my animation. Through Kill Bill, Kill Bill 2, The Last Samurai, and then half of the Last Samurai with commentary on, I managed to clean up 36 drawings of around 130 due thursday. Keeeeep on truckin'! Also I went to go help out some friends of mine that are applying to animation.

Oh, and finally despite the fact that this post reads as monday at 6am, I still techincally consider this Sunday night, because I have not gone to bed yet. So this is my sunday post. Later Folks!